mirror of
https://github.com/bggRGjQaUbCoE/PiliPlus.git
synced 2026-06-27 04:40:15 +08:00
430 lines
9.6 KiB
Dart
430 lines
9.6 KiB
Dart
import 'dart:ui';
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import 'package:flutter/material.dart';
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import 'package:flutter/semantics.dart';
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class UserLevel extends LeafRenderObjectWidget {
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const UserLevel(
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this.level, {
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super.key,
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this.height = 11,
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this.flash = false,
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});
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final double height;
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final int level;
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final bool flash;
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@override
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RenderObject createRenderObject(BuildContext context) {
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return RenderLevel(height, level, flash);
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}
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@override
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void updateRenderObject(
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BuildContext context,
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RenderLevel renderObject,
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) {
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renderObject
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..height = height
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..level = level
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..flash = flash;
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}
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}
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class RenderLevel extends RenderBox {
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RenderLevel(this._height, this._level, this._flash);
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double _height;
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set height(double value) {
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if (_height == value) return;
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_height = value;
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markNeedsLayout();
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}
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int _level;
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set level(int value) {
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if (_level == value) return;
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_level = value;
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markNeedsPaint();
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markNeedsSemanticsUpdate();
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}
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bool _flash;
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set flash(bool value) {
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if (_flash == value) return;
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_flash = value;
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markNeedsLayout();
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}
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@override
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Size computeDryLayout(covariant BoxConstraints constraints) {
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return Size(
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(_flash ? LevelCanvas._extendR : LevelCanvas._totalR) *
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_height /
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LevelCanvas._totalB,
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_height,
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);
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}
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@override
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void performLayout() {
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size = computeDryLayout(constraints);
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}
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@override
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void paint(PaintingContext context, Offset offset) {
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final paint = Paint()..color = lookupBackgroundColor(_level);
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LevelCanvas(context.canvas)
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..save()
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..translate(offset.dx, offset.dy)
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..scale(_height / LevelCanvas._totalB)
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..drawLevelBack(paint, bolt: _flash)
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..drawLevelLv(paint..color = Colors.white)
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..drawLEDigit(_level, paint)
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..restore();
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}
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@override
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void describeSemanticsConfiguration(SemanticsConfiguration config) {
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super.describeSemanticsConfiguration(config);
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config.label = '${_flash ? "硬核" : ""}$_level级';
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}
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static Color lookupBackgroundColor(int level) {
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return switch (level) {
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0 || 1 => const Color(0xFFC0C0C0),
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2 => const Color(0xFF8BD29B),
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3 => const Color(0xFF7BCDEF),
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4 => const Color(0xFFFEBB8B),
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5 => const Color(0xFFEE672A),
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_ => const Color(0xFFF04C49),
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};
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}
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}
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extension type LevelCanvas(Canvas _) implements Canvas {
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// ========== 布局常量 ==========
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static const _r = Radius.circular(20);
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static const double _left = 629;
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static const double _right = 877;
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static const double _colW = 68; // 竖段宽度
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static const double _lColR = _left + _colW; // 697
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static const double _rColL = _right - _colW; // 810
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// 三条横线的边界
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static const double _rowH = 68;
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static const double _rowSp = 146;
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static const double _topY = 55;
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static const double _topYB = _topY + _rowH; // 123
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static const double _midY = _topY + _rowSp; // 201
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static const double _midYB = _midY + _rowH; // 269
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static const double _botY = _midY + _rowSp; // 347
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static const double _botYB = _botY + _rowH; // 415
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// 竖段拼接用的中心线
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static const double _midMid = (_midY + _midYB) / 2; // 235
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static final _boltIcon =
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(ParagraphBuilder(
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ParagraphStyle(
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fontSize: 460,
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fontFamily: Icons.bolt_rounded.fontFamily,
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height: 1,
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fontWeight: FontWeight.w900,
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textDirection: TextDirection.ltr,
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),
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)..addText(.fromCharCode(Icons.bolt_rounded.codePoint))).build()
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..layout(const ParagraphConstraints(width: double.infinity));
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void drawBolt() => drawParagraph(_boltIcon, const Offset(840, 5));
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void _draw1(Paint paint) {
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final path = Path()
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..addRRect(const .fromLTRBXY(673, _botY, 833, _botYB, 20, 20))
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..addRRect(
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.fromLTRBAndCorners(
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673,
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_topY,
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787,
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_topYB,
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topLeft: _r,
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bottomLeft: _r,
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topRight: _r,
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),
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)
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..addRect(const .fromLTRB(719, _topYB, 787, _botY));
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drawPath(path, paint);
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}
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void drawLEDigit(int digit, Paint paint) {
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if (digit == 1) return _draw1(paint);
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final bits = switch (digit) {
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0 => 0x7E,
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2 => 0x6D,
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3 => 0x79,
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4 => 0x33,
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5 => 0x5B,
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6 => 0x5F,
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7 => 0x70,
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8 => 0x7F,
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9 => 0x7B,
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// _ => throw ArgumentError('Unsupported digit: $digit'),
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_ => 0x4F, // `E`
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};
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_drawSegments(
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bits & 0x40 != 0,
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bits & 0x20 != 0,
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bits & 0x10 != 0,
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bits & 0x08 != 0,
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bits & 0x04 != 0,
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bits & 0x02 != 0,
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bits & 0x01 != 0,
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paint,
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);
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}
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void _drawSegments(
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bool a,
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bool b,
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bool c,
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bool d,
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bool e,
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bool f,
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bool g,
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Paint paint,
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) {
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// 横段
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final path = Path();
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if (a) {
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_addRRect(
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_left,
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_topY,
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_right,
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_topYB,
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_r,
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_r,
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f ? .zero : _r,
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b ? .zero : _r,
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path,
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);
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}
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if (g) {
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_addRRect(
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_left,
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_midY,
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_right,
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_midYB,
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f ? .zero : _r,
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b ? .zero : _r,
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e ? .zero : _r,
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c ? .zero : _r,
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path,
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);
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}
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if (d) {
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_addRRect(
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_left,
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_botY,
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_right,
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_botYB,
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e ? .zero : _r,
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c ? .zero : _r,
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_r,
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_r,
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path,
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);
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}
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// 竖段
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// 左上竖段 f
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if (f) {
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final top = a ? _topYB : _topY; // 有上横则齐底,否则到顶
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final bottom = g ? _midY : (e ? _midMid : _midYB);
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final rTop = a ? Radius.zero : _r;
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final rBot = g || e ? Radius.zero : _r;
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_addRRect(_left, top, _lColR, bottom, rTop, rTop, rBot, rBot, path);
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}
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// 右上竖段 b
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if (b) {
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final top = a ? _topYB : _topY;
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final bottom = g ? _midY : (c ? _midMid : _midYB);
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final rTop = a ? Radius.zero : _r;
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final rBot = g || c ? Radius.zero : _r;
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_addRRect(_rColL, top, _right, bottom, rTop, rTop, rBot, rBot, path);
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}
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// 左下竖段 e
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if (e) {
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final top = g ? _midYB : (f ? _midMid : _midY);
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final bottom = d ? _botY : _botYB;
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final rTop = g || f ? Radius.zero : _r;
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final rBot = d ? Radius.zero : _r;
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_addRRect(_left, top, _lColR, bottom, rTop, rTop, rBot, rBot, path);
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}
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// 右下竖段 c
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if (c) {
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final top = g ? _midYB : (b ? _midMid : _midY);
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final bottom = d ? _botY : _botYB;
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final rTop = g || b ? Radius.zero : _r;
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final rBot = d ? Radius.zero : _r;
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_addRRect(_rColL, top, _right, bottom, rTop, rTop, rBot, rBot, path);
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}
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drawPath(path, paint);
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}
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/// 绘制圆角矩形,四角全零时退化为矩形
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void _addRRect(
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double l,
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double t,
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double r,
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double b,
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Radius tl,
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Radius tr,
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Radius bl,
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Radius br,
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Path path,
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) {
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if (tl == .zero && tr == .zero && bl == .zero && br == .zero) {
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path.addRect(.fromLTRB(l, t, r, b));
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} else {
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path.addRRect(
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.fromLTRBAndCorners(
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l,
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t,
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r,
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b,
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topLeft: tl,
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topRight: tr,
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bottomLeft: bl,
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bottomRight: br,
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),
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);
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}
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}
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static const double _vLeft = 296;
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static final vV = Path()
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..moveTo(_vLeft, 282)
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..lineTo(_vLeft, 292)
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..arcToPoint(
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const Offset(300, 313),
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radius: const .circular(50),
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clockwise: false,
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)
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..lineTo(395, 408)
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..arcToPoint(
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const Offset(419.5, 415),
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radius: const .circular(50),
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clockwise: false,
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)
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..arcToPoint(
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const Offset(444, 408),
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radius: const .circular(50),
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clockwise: false,
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)
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..lineTo(539, 313)
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..arcToPoint(
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const Offset(543, 292),
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radius: const .circular(50),
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clockwise: false,
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)
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..lineTo(543, 282)
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..lineTo(476, 282)
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..lineTo(419.5, 340)
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..lineTo(363, 282)
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..close();
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void drawLevelLv(Paint paint) {
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const double lvTop = 106;
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drawPath(
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Path()
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..addRRect(
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.fromLTRBAndCorners(
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56,
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lvTop,
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123,
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_botYB,
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topLeft: _r,
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topRight: _r,
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bottomLeft: _r,
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),
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)
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..addRRect(
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.fromLTRBAndCorners(
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123,
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_botY,
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256,
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_botYB,
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topRight: _r,
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bottomRight: _r,
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),
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),
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paint,
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);
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final path = Path()
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..addRRect(
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RRect.fromLTRBAndCorners(
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_vLeft,
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lvTop,
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363,
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282,
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topLeft: _r,
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topRight: _r,
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),
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)
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..addRRect(
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RRect.fromLTRBAndCorners(
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476,
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lvTop,
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543,
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282,
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topLeft: _r,
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topRight: _r,
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),
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)
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..addPath(vV, .zero);
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drawPath(path, paint);
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}
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static const double _totalR = 930;
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static const double _extendR = 1250;
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static const double _totalB = 466;
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void drawLevelBack(Paint paint, {bool bolt = false}) {
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const radius = Radius.circular(27);
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final double right = bolt ? _extendR : _totalR;
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final path = Path()
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..addRRect(
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RRect.fromLTRBAndCorners(
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0,
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48,
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right,
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_totalB,
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topLeft: radius,
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bottomLeft: radius,
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bottomRight: radius,
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),
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)
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..addRRect(
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RRect.fromLTRBAndCorners(
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576,
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0,
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right,
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48,
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topLeft: radius,
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topRight: radius,
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),
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);
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drawPath(path, paint);
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if (bolt) drawBolt();
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}
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}
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