mirror of
https://github.com/bggRGjQaUbCoE/PiliPlus.git
synced 2026-04-20 11:08:03 +08:00
m3e loading indicator
Signed-off-by: dom <githubaccount56556@proton.me>
This commit is contained in:
@@ -1,6 +1,9 @@
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import 'package:PiliPlus/common/widgets/loading_widget/http_error.dart';
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import 'package:PiliPlus/common/widgets/loading_widget/m3e_loading_indicator.dart';
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import 'package:flutter/material.dart';
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const Widget m3eLoading = Center(child: M3ELoadingIndicator());
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const Widget circularLoading = Center(child: CircularProgressIndicator());
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const Widget linearLoading = SliverToBoxAdapter(
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244
lib/common/widgets/loading_widget/m3e_loading_indicator.dart
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244
lib/common/widgets/loading_widget/m3e_loading_indicator.dart
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@@ -0,0 +1,244 @@
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/*
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* This file is part of PiliPlus
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*
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* PiliPlus is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* PiliPlus is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with PiliPlus. If not, see <https://www.gnu.org/licenses/>.
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*/
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/physics.dart' show SpringSimulation;
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import 'package:material_new_shapes/material_new_shapes.dart';
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/// reimplement of https://github.com/EmilyMoonstone/material_3_expressive/tree/main/packages/loading_indicator_m3e
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class M3ELoadingIndicator extends StatefulWidget {
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const M3ELoadingIndicator({super.key});
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@override
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State<M3ELoadingIndicator> createState() => _M3ELoadingIndicatorState();
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}
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class _M3ELoadingIndicatorState extends State<M3ELoadingIndicator>
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with SingleTickerProviderStateMixin {
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static final List<Morph> _morphs = () {
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final List<RoundedPolygon> shapes = [
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MaterialShapes.softBurst,
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MaterialShapes.cookie9Sided,
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MaterialShapes.pentagon,
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MaterialShapes.pill,
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MaterialShapes.sunny,
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MaterialShapes.cookie4Sided,
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MaterialShapes.oval,
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];
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return [
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for (var i = 0; i < shapes.length; i++)
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Morph(
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shapes[i],
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shapes[(i + 1) % shapes.length],
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),
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];
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}();
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static const int _morphIntervalMs = 650;
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static const double _fullRotation = 360.0;
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static const int _globalRotationDurationMs = 4666;
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static const double _quarterRotation = _fullRotation / 4;
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late final AnimationController _controller;
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int _morphIndex = 1;
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double _morphRotationTargetAngle = _quarterRotation;
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final _morphAnimationSpec = SpringSimulation(
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SpringDescription.withDampingRatio(ratio: 0.6, stiffness: 200.0, mass: 1.0),
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0.0,
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1.0,
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5.0,
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snapToEnd: true,
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);
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void _statusListener(AnimationStatus status) {
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if (status == AnimationStatus.completed) {
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_startAnimation();
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}
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}
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void _startAnimation() {
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_morphIndex++;
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_morphRotationTargetAngle =
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(_morphRotationTargetAngle + _quarterRotation) % _fullRotation;
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_controller
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..value = 0.0
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..animateWith(_morphAnimationSpec);
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}
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@override
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void initState() {
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super.initState();
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_controller =
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AnimationController(
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vsync: this,
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duration: const Duration(milliseconds: _morphIntervalMs),
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)
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..addStatusListener(_statusListener)
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..value = 0.0
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..animateWith(_morphAnimationSpec);
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}
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@override
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void dispose() {
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_controller
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..removeStatusListener(_statusListener)
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..dispose();
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super.dispose();
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}
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double _calcAngle(double progress) {
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final elapsedInMs =
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_morphIntervalMs * (_morphIndex - 1) +
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(_controller.lastElapsedDuration?.inMilliseconds ?? 0);
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final globalRotationControllerValue =
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(elapsedInMs % _globalRotationDurationMs) / _globalRotationDurationMs;
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final globalRotationDegrees = globalRotationControllerValue * _fullRotation;
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final totalRotationDegrees =
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progress * _quarterRotation +
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_morphRotationTargetAngle +
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globalRotationDegrees;
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return totalRotationDegrees * (math.pi / 180.0);
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}
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@override
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Widget build(BuildContext context) {
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final color = Theme.of(context).colorScheme.secondaryFixedDim;
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return AnimatedBuilder(
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animation: _controller,
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builder: (context, child) {
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final progress = _controller.value;
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return _M3ELoadingIndicator(
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morph: _morphs[_morphIndex % _morphs.length],
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progress: progress,
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angle: _calcAngle(progress),
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color: color,
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);
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},
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);
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}
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}
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class _M3ELoadingIndicator extends LeafRenderObjectWidget {
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const _M3ELoadingIndicator({
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required this.morph,
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required this.progress,
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required this.angle,
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required this.color,
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});
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final Morph morph;
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final double progress;
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final double angle;
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final Color color;
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@override
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RenderObject createRenderObject(BuildContext context) {
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return _RenderM3ELoadingIndicator(
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morph: morph,
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progress: progress,
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angle: angle,
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color: color,
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);
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}
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@override
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void updateRenderObject(
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BuildContext context,
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_RenderM3ELoadingIndicator renderObject,
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) {
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renderObject
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..morph = morph
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..progress = progress
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..angle = angle
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..color = color;
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}
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}
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class _RenderM3ELoadingIndicator extends RenderBox {
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_RenderM3ELoadingIndicator({
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required Morph morph,
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required double progress,
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required double angle,
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required Color color,
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}) : _morph = morph,
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_progress = progress,
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_angle = angle,
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_color = color,
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_paint = Paint()
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..style = PaintingStyle.fill
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..color = color;
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Morph _morph;
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Morph get morph => _morph;
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set morph(Morph value) {
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if (_morph == value) return;
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_morph = value;
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markNeedsPaint();
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}
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double _progress;
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double get progress => _progress;
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set progress(double value) {
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if (_progress == value) return;
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_progress = value;
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markNeedsPaint();
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}
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double _angle;
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double get angle => _angle;
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set angle(double value) {
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if (_angle == value) return;
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_angle = value;
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markNeedsPaint();
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}
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Color _color;
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final Paint _paint;
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set color(Color value) {
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if (_color == value) return;
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_paint.color = _color = value;
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markNeedsPaint();
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}
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@override
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void performLayout() {
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size = constraints.constrainDimensions(40, 40);
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}
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@override
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void paint(PaintingContext context, Offset offset) {
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final width = size.width;
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final value = size.width / 2;
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final matrix = Matrix4.identity()
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..translateByDouble(offset.dx + value, offset.dy + value, 0.0, 1.0)
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..rotateZ(angle)
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..translateByDouble(-value, -value, 0.0, 1.0)
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..scaleByDouble(width, width, width, 1.0);
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final path = morph.toPath(progress: progress).transform(matrix.storage);
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context.canvas.drawPath(path, _paint);
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}
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}
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